Sync SDL3 wiki -> header
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@@ -1363,12 +1363,16 @@ extern DECLSPEC int SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *sc
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/**
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/**
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* Set the colorspace used for drawing operations
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* Set the colorspace used for drawing operations
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*
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*
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* The default colorspace for drawing operations is SDL_COLORSPACE_SRGB, but you can change it to other colorspaces such as SDL_COLORSPACE_SCRGB for HDR rendering.
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* The default colorspace for drawing operations is SDL_COLORSPACE_SRGB, but
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* you can change it to other colorspaces such as SDL_COLORSPACE_SCRGB for HDR
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* rendering.
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*
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*
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* This does not affect the colorspace of textures, which is specified via properties when the texture is created and does not change.
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* This does not affect the colorspace of textures, which is specified via
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* properties when the texture is created and does not change.
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*
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*
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* \param renderer the rendering context
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* \param renderer the rendering context
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* \param colorspace an SDL_ColorSpace value describing the colorspace for drawing operations
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* \param colorspace an SDL_ColorSpace value describing the colorspace for
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* drawing operations
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* \returns 0 on success or a negative error code on failure; call
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*
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@@ -1382,7 +1386,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColorspace(SDL_Renderer *renderer,
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* Get the colorspace used for drawing operations
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* Get the colorspace used for drawing operations
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*
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*
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* \param renderer the rendering context
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* \param renderer the rendering context
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* \param colorspace a pointer filled in with an SDL_ColorSpace value describing the colorspace for drawing operations
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* \param colorspace a pointer filled in with an SDL_ColorSpace value
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* describing the colorspace for drawing operations
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* \returns 0 on success or a negative error code on failure; call
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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*
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@@ -232,7 +232,10 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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* cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated by
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* cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated by
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* averaging the decoded luminance values of all the pixels within a frame.
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* averaging the decoded luminance values of all the pixels within a frame.
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* MaxFALL is usually much lower than MaxCLL.
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* MaxFALL is usually much lower than MaxCLL.
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* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator used when converting between different colorspaces. Currently this supports the form "*=N", where N is a floating point scale factor applied in linear space.
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* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
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* used when converting between different colorspaces. Currently this
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* supports the form "*=N", where N is a floating point scale factor applied
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* in linear space.
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*
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*
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* \param surface the SDL_Surface structure to query
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* \param surface the SDL_Surface structure to query
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* \returns a valid property ID on success or 0 on failure; call
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* \returns a valid property ID on success or 0 on failure; call
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