gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.
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@@ -235,9 +235,7 @@
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#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
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#define SDL_GameControllerMapping SDL_GetGamepadMapping
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#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
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#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
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#define SDL_GameControllerName SDL_GetGamepadName
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#define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
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#define SDL_GameControllerOpen SDL_OpenGamepad
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#define SDL_GameControllerPath SDL_GetGamepadPath
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#define SDL_GameControllerRumble SDL_RumbleGamepad
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@@ -680,9 +678,7 @@
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#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
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#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
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#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
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#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex
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#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
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#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings
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#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
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#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
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#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
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