Enable text input on video initialization without popping up an on-screen keyboard

Fixes https://github.com/libsdl-org/SDL/issues/8561

(cherry picked from commit 4ff3b28273a9b64892620435231539a1d2c98301)
This commit is contained in:
Sam Lantinga
2024-01-27 11:52:58 -08:00
parent b9ea2dde44
commit dff76bf295

View File

@@ -566,16 +566,21 @@ int SDL_VideoInit(const char *driver_name)
SDL_DisableScreenSaver(); SDL_DisableScreenSaver();
} }
/* If we don't use a screen keyboard, turn on text input by default, #if !defined(SDL_VIDEO_DRIVER_N3DS)
otherwise programs that expect to get text events without enabling {
UNICODE input won't get any events. /* In the initial state we don't want to pop up an on-screen keyboard,
* but we do want to allow text input from other mechanisms.
Actually, come to think of it, you needed to call SDL_EnableUNICODE(1) */
in SDL 1.2 before you got text input events. Hmm... const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
*/ if (!hint) {
if (!SDL_HasScreenKeyboardSupport()) { SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
}
SDL_StartTextInput(); SDL_StartTextInput();
if (!hint) {
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
}
} }
#endif /* !SDL_VIDEO_DRIVER_N3DS */
SDL_PostInitMouse(); SDL_PostInitMouse();