Sync SDL3 wiki -> headers
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@@ -149,9 +149,9 @@ typedef Uint32 SDL_AudioDeviceID;
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/**
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* Format specifier for audio data.
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*
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* \sa SDL_AudioFormat
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*
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_AudioFormat
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*/
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typedef struct SDL_AudioSpec
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{
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@@ -168,19 +168,19 @@ typedef struct SDL_AudioSpec
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*
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* SDL_AudioStream is an audio conversion interface.
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*
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* - It can handle resampling data in chunks without generating
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* artifacts, when it doesn't have the complete buffer available.
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* - It can handle resampling data in chunks without generating artifacts,
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* when it doesn't have the complete buffer available.
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* - It can handle incoming data in any variable size.
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* - It can handle input/output format changes on the fly.
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* - You push data as you have it, and pull it when you need it
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* - It can also function as a basic audio data queue even if you
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* just have sound that needs to pass from one place to another.
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* - You can hook callbacks up to them when more data is added or
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* requested, to manage data on-the-fly.
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* - It can also function as a basic audio data queue even if you just have
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* sound that needs to pass from one place to another.
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* - You can hook callbacks up to them when more data is added or requested,
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* to manage data on-the-fly.
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*
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* Audio streams are the core of the SDL3 audio interface. You create
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* one or more of them, bind them to an opened audio device, and feed
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* data to them (or for recording, consume data from them).
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* Audio streams are the core of the SDL3 audio interface. You create one or
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* more of them, bind them to an opened audio device, and feed data to them
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* (or for recording, consume data from them).
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*
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* \since This struct is available since SDL 3.0.0.
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*
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