Sync SDL3 wiki -> headers
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@@ -38,19 +38,19 @@ extern "C" {
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#endif
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/**
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* An SDL_GUID is a 128-bit identifier for an input device that
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* identifies that device across runs of SDL programs on the same
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* platform. If the device is detached and then re-attached to a
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* different port, or if the base system is rebooted, the device
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* should still report the same GUID.
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* An SDL_GUID is a 128-bit identifier for an input device that identifies
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* that device across runs of SDL programs on the same platform.
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*
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* GUIDs are as precise as possible but are not guaranteed to
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* distinguish physically distinct but equivalent devices. For
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* example, two game controllers from the same vendor with the same
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* product ID and revision may have the same GUID.
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* If the device is detached and then re-attached to a different port, or if
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* the base system is rebooted, the device should still report the same GUID.
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*
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* GUIDs may be platform-dependent (i.e., the same device may report
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* different GUIDs on different operating systems).
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* GUIDs are as precise as possible but are not guaranteed to distinguish
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* physically distinct but equivalent devices. For example, two game
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* controllers from the same vendor with the same product ID and revision may
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* have the same GUID.
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*
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* GUIDs may be platform-dependent (i.e., the same device may report different
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* GUIDs on different operating systems).
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*/
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typedef struct SDL_GUID {
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Uint8 data[16];
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