Sync SDL3 wiki -> headers
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@@ -56,11 +56,10 @@ typedef enum SDL_IOStatus
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/**
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* The function pointers that drive an SDL_IOStream.
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*
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* Applications can provide this struct to SDL_OpenIO() to
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* create their own implementation of SDL_IOStream. This is
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* not necessarily required, as SDL already offers several
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* common types of I/O streams, via functions like SDL_IOFromFile()
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* and SDL_IOFromMem().
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* Applications can provide this struct to SDL_OpenIO() to create their own
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* implementation of SDL_IOStream. This is not necessarily required, as SDL
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* already offers several common types of I/O streams, via functions like
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* SDL_IOFromFile() and SDL_IOFromMem().
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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@@ -120,10 +119,10 @@ typedef struct SDL_IOStreamInterface
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/**
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* The read/write operation structure.
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*
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* This operates as an opaque handle. There are several APIs to create
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* various types of I/O streams, or an app can supply an
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* SDL_IOStreamInterface to SDL_OpenIO() to provide their own stream
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* implementation behind this struct's abstract interface.
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* This operates as an opaque handle. There are several APIs to create various
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* types of I/O streams, or an app can supply an SDL_IOStreamInterface to
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* SDL_OpenIO() to provide their own stream implementation behind this
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* struct's abstract interface.
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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@@ -323,8 +322,8 @@ extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromDynamicMem(void);
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*
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* You must free the returned pointer with SDL_CloseIO().
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*
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* This function makes a copy of `iface` and the caller does not need to
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* keep this data around after this call.
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* This function makes a copy of `iface` and the caller does not need to keep
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* this data around after this call.
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*
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* \param iface The function pointers that implement this SDL_IOStream.
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* \param userdata The app-controlled pointer that is passed to iface's
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