Sync SDL3 wiki -> header
[ci skip]
This commit is contained in:
@@ -1070,13 +1070,13 @@ typedef enum SDL_GPUSamplerAddressMode
|
|||||||
* this present mode, AcquireGPUSwapchainTexture will block if too many
|
* this present mode, AcquireGPUSwapchainTexture will block if too many
|
||||||
* frames are in flight.
|
* frames are in flight.
|
||||||
* - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may
|
* - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may
|
||||||
* occur. When using this mode, AcquireGPUSwapchainTexture will return NULL
|
* occur. When using this mode, AcquireGPUSwapchainTexture will fill the
|
||||||
* if too many frames are in flight.
|
* swapchain texture pointer with NULL if too many frames are in flight.
|
||||||
* - MAILBOX: Waits for vblank before presenting. No tearing is possible. If
|
* - MAILBOX: Waits for vblank before presenting. No tearing is possible. If
|
||||||
* there is a pending image to present, the pending image is replaced by the
|
* there is a pending image to present, the pending image is replaced by the
|
||||||
* new image. Similar to VSYNC, but with reduced visual latency. When using
|
* new image. Similar to VSYNC, but with reduced visual latency. When using
|
||||||
* this mode, AcquireGPUSwapchainTexture will return NULL if too many frames
|
* this mode, AcquireGPUSwapchainTexture will fill the swapchain texture
|
||||||
* are in flight.
|
* pointer with NULL if too many frames are in flight.
|
||||||
*
|
*
|
||||||
* \since This enum is available since SDL 3.1.3
|
* \since This enum is available since SDL 3.1.3
|
||||||
*
|
*
|
||||||
|
|||||||
Reference in New Issue
Block a user