Sync SDL3 wiki -> header
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@@ -317,9 +317,10 @@ extern DECLSPEC int SDLCALL SDL_ReloadGamepadMappings(void);
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* You must free the returned pointer with SDL_free() when you are done with
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* it, but you do _not_ free each string in the array.
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*
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* \param count a pointer filled in with the number of mappings returned, can be NULL.
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* \returns an array of the mapping strings, NULL-terminated. Must be freed with SDL_free().
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* Returns NULL on error.
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* \param count a pointer filled in with the number of mappings returned, can
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* be NULL.
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* \returns an array of the mapping strings, NULL-terminated. Must be freed
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* with SDL_free(). Returns NULL on error.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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