Sync SDL3 wiki -> header
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@@ -68,16 +68,16 @@ typedef struct SDL_Finger
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* Get a list of registered touch devices.
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*
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* On some platforms SDL first sees the touch device if it was actually used.
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* Therefore the returned list might be empty, although devices are
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* available. After using all devices at least once the number will be
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* correct.
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* Therefore the returned list might be empty, although devices are available.
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* After using all devices at least once the number will be correct.
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*
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* This was fixed for Android in SDL 2.0.1.
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*
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* \param count a pointer filled in with the number of devices returned, can be NULL.
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* \returns a 0 terminated array of touch device IDs which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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* \param count a pointer filled in with the number of devices returned, can
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* be NULL.
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* \returns a 0 terminated array of touch device IDs which should be freed
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* with SDL_free(), or NULL on error; call SDL_GetError() for more
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* details.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@@ -89,8 +89,8 @@ extern DECLSPEC SDL_TouchID *SDLCALL SDL_GetTouchDevices(int *count);
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* You do not own the returned string, do not modify or free it.
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*
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* \param touchID the touch device instance ID.
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* \returns touch device name, or NULL on error; call SDL_GetError() for
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* more details.
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* \returns touch device name, or NULL on error; call SDL_GetError() for more
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* details.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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