Sync SDL3 wiki -> header
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@@ -750,7 +750,8 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, i
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* input events. - 'SDL_WINDOW_POPUP_MENU': The popup window is a popup menu.
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* The topmost popup menu will implicitly gain the keyboard focus.
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*
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* The following flags are not relevant to popup window creation and will be ignored:
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* The following flags are not relevant to popup window creation and will be
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* ignored:
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*
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* - 'SDL_WINDOW_MINIMIZED'
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* - 'SDL_WINDOW_MAXIMIZED'
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@@ -803,45 +804,63 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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*
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* - "always-on-top" (boolean) - true if the window should be always on top
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* - "borderless" (boolean) - true if the window has no window decoration
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* - "focusable" (boolean) - true if the window should accept keyboard input (defaults true)
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* - "fullscreen" (boolean) - true if the window should start in fullscreen mode at desktop resolution
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* - "focusable" (boolean) - true if the window should accept keyboard input
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* (defaults true)
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* - "fullscreen" (boolean) - true if the window should start in fullscreen
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* mode at desktop resolution
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* - "height" (number) - the height of the window
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* - "hidden" (boolean) - true if the window should start hidden
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* - "high-pixel-density" (boolean) - true if the window uses a high pixel density buffer if possible
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* - "high-pixel-density" (boolean) - true if the window uses a high pixel
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* density buffer if possible
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* - "maximized" (boolean) - true if the window should start maximized
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* - "menu" (boolean) - true if the window is a popup menu
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* - "metal" (string) - true if the window will be used with Metal rendering
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* - "minimized" (boolean) - true if the window should start minimized
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* - "mouse-grabbed" (boolean) - true if the window starts with grabbed mouse focus
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* - "opengl" (boolean) - true if the window will be used with OpenGL rendering
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* - "parent" (pointer) - an SDL_Window that will be the parent of this window, required for windows with the "toolip" and "menu" properties
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* - "mouse-grabbed" (boolean) - true if the window starts with grabbed mouse
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* focus
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* - "opengl" (boolean) - true if the window will be used with OpenGL
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* rendering
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* - "parent" (pointer) - an SDL_Window that will be the parent of this
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* window, required for windows with the "toolip" and "menu" properties
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* - "resizable" (boolean) - true if the window should be resizable
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* - "title" (string) - the title of the window, in UTF-8 encoding
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* - "transparent" (string) - true if the window show transparent in the areas with alpha of 0
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* - "transparent" (string) - true if the window show transparent in the areas
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* with alpha of 0
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* - "tooltip" (boolean) - true if the window is a tooltip
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* - "utility" (boolean) - true if the window is a utility window, not showing in the task bar and window list
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* - "utility" (boolean) - true if the window is a utility window, not showing
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* in the task bar and window list
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* - "vulkan" (string) - true if the window will be used with Vulkan rendering
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* - "width" (number) - the width of the window
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* - "x" (number) - the x position of the window, or `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows with the "parent" property set.
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* - "y" (number) - the y position of the window, or `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows with the "parent" property set.
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* - "x" (number) - the x position of the window, or `SDL_WINDOWPOS_CENTERED`,
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* defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for
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* windows with the "parent" property set.
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* - "y" (number) - the y position of the window, or `SDL_WINDOWPOS_CENTERED`,
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* defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for
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* windows with the "parent" property set.
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*
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* On macOS:
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*
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* - "cocoa.window" (pointer) - the (__unsafe_unretained) NSWindow associated with the window, if you want to wrap an existing window.
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* - "cocoa.view" (pointer) - the (__unsafe_unretained) NSView associated with the window, defaults to [window contentView]
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* - "cocoa.window" (pointer) - the (__unsafe_unretained) NSWindow associated
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* with the window, if you want to wrap an existing window.
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* - "cocoa.view" (pointer) - the (__unsafe_unretained) NSView associated with
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* the window, defaults to [window contentView]
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*
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* On Windows:
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*
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* - "win32.hwnd" (pointer) - the HWND associated with the window, if you want to wrap an existing window.
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* - "win32.pixel_format_hwnd" (pointer) - optional, another window to share pixel format with, useful for OpenGL windows
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* - "win32.hwnd" (pointer) - the HWND associated with the window, if you want
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* to wrap an existing window.
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* - "win32.pixel_format_hwnd" (pointer) - optional, another window to share
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* pixel format with, useful for OpenGL windows
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*
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* On X11:
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*
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* - "x11.window" (number) - the X11 Window associated with the window, if you want to wrap an existing window.
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* - "x11.window" (number) - the X11 Window associated with the window, if you
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* want to wrap an existing window.
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*
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* The SDL_Window is implicitly shown if the "hidden" property is not set.
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*
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* Windows with the "tooltip" and "menu" properties are popup windows and have the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`.
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* Windows with the "tooltip" and "menu" properties are popup windows and have
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* the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`.
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*
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* \param props the properties to use
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* \returns the window that was created or NULL on failure; call
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