Sync SDL3 wiki -> header
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@@ -293,8 +293,8 @@ SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
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*
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* Note that this is a forced-inline function in a header, and not a public
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* API function available in the SDL library (which is to say, the code is
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* embedded in the calling program and the linker and dynamic loader will
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* not be able to find this function inside SDL itself).
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* embedded in the calling program and the linker and dynamic loader will not
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* be able to find this function inside SDL itself).
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*
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* \param x the value to byte-swap.
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* \returns x, with its bytes in the opposite endian order.
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@@ -322,17 +322,18 @@ SDL_FORCE_INLINE float SDL_SwapFloat(float x)
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* Byte-swap an unsigned 16-bit number.
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*
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* This will always byte-swap the value, whether it's currently in the native
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* byteorder of the system or not. You should use SDL_SwapLE16 or
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* SDL_SwapBE16 instead, in most cases.
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* byteorder of the system or not. You should use SDL_SwapLE16 or SDL_SwapBE16
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* instead, in most cases.
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*
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* Note that this is a forced-inline function in a header, and not a public
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* API function available in the SDL library (which is to say, the code is
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* embedded in the calling program and the linker and dynamic loader will
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* not be able to find this function inside SDL itself).
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* embedded in the calling program and the linker and dynamic loader will not
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* be able to find this function inside SDL itself).
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*
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* \param x the value to byte-swap.
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* \returns `x`, with its bytes in the opposite endian order.
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@@ -347,13 +348,13 @@ SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; }
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* Byte-swap an unsigned 32-bit number.
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*
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* This will always byte-swap the value, whether it's currently in the native
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* byteorder of the system or not. You should use SDL_SwapLE32 or
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* SDL_SwapBE32 instead, in most cases.
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* byteorder of the system or not. You should use SDL_SwapLE32 or SDL_SwapBE32
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* instead, in most cases.
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*
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* Note that this is a forced-inline function in a header, and not a public
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* API function available in the SDL library (which is to say, the code is
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* embedded in the calling program and the linker and dynamic loader will
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* not be able to find this function inside SDL itself).
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* embedded in the calling program and the linker and dynamic loader will not
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* be able to find this function inside SDL itself).
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*
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* \param x the value to byte-swap.
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* \returns `x`, with its bytes in the opposite endian order.
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@@ -368,13 +369,13 @@ SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; }
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* Byte-swap an unsigned 64-bit number.
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*
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* This will always byte-swap the value, whether it's currently in the native
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* byteorder of the system or not. You should use SDL_SwapLE64 or
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* SDL_SwapBE64 instead, in most cases.
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* byteorder of the system or not. You should use SDL_SwapLE64 or SDL_SwapBE64
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* instead, in most cases.
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*
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* Note that this is a forced-inline function in a header, and not a public
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* API function available in the SDL library (which is to say, the code is
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* embedded in the calling program and the linker and dynamic loader will
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* not be able to find this function inside SDL itself).
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* embedded in the calling program and the linker and dynamic loader will not
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* be able to find this function inside SDL itself).
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*
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* \param x the value to byte-swap.
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* \returns `x`, with its bytes in the opposite endian order.
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