audio: Redesigned audio conversion code for SDL3.
- SDL_AudioCVT is gone, even internally. - libsamplerate is gone (I suspect our resampler is finally Good Enough). - Cleanups and improvements to audio conversion interfaces. - SDL_AudioStream can change its input/output format/rate/channels on the fly!
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@@ -103,6 +103,9 @@ If you need to convert U16 audio data to a still-supported format at runtime, th
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}
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```
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In SDL2, SDL_AudioStream would convert/resample audio data during input (via SDL_AudioStreamPut). In SDL3, it does this work when requesting audio (via SDL_GetAudioStreamData, which would have been SDL_AudioStreamPut in SDL2. The way you use an AudioStream is roughly the same, just be aware that the workload moved to a different phase.
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In SDL2, SDL_AudioStreamAvailable() returns 0 if passed a NULL stream. In SDL3, the equivalent SDL_GetAudioStreamAvailable() call returns -1 and sets an error string, which matches other audiostream APIs' behavior.
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The following functions have been renamed:
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* SDL_AudioStreamAvailable() => SDL_GetAudioStreamAvailable()
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