No, this wasn't right
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@@ -2102,12 +2102,10 @@ const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_Gamepad
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GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleOne], elementName);
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GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleOne], elementName);
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break;
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break;
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case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1:
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case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1:
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/* TODO: Is this right? SDL_gamepad.h says P2 is the lower right */
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GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName);
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GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName);
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break;
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break;
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case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2:
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case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2:
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/* TODO: Is this right? SDL_gamepad.h says P3 is the upper left */
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GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName);
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GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName);
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break;
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break;
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case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2:
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case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2:
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GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleFour], elementName);
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GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleFour], elementName);
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