gpu: Update the CHECK_DEVICE_MAGIC comments one more time.

Me fail English? That's unpossible!
This commit is contained in:
Ethan Lee
2026-02-01 14:02:58 -05:00
committed by GitHub
parent 415cc64d2f
commit e8065ad9a0

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@@ -22,9 +22,9 @@
#include "SDL_sysgpu.h" #include "SDL_sysgpu.h"
/* Normally this macro would use something like SDL_IsObjectValid, but in GPU's /* Normally this macro would use something like SDL_IsObjectValid, but in GPU's
* case we prioritize performance and be more trusting of application behavior * case we can prioritize performance and be more trusting of application
* than, say, SDL_Render, so trust that applications will be careful about * behavior than, say, SDL_Render, so trust that applications will be careful
* disposing the device and its resources. * about disposing the device and its resources.
* -flibit * -flibit
*/ */
#define CHECK_DEVICE_MAGIC(device, retval) \ #define CHECK_DEVICE_MAGIC(device, retval) \