remove most of SDL_OutOfMemory() calls where SDL is the allocator.
Since commit 447b508a77, SDL_malloc,
SDL_calloc, and SDL_realloc already calls SDL_OutOfMemory().
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@@ -151,7 +151,6 @@ static SDL_Storage *STEAM_User_Create(const char *org, const char *app, SDL_Prop
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steam = (STEAM_RemoteStorage*) SDL_malloc(sizeof(STEAM_RemoteStorage));
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if (steam == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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