Fix Xbox builds
This commit is contained in:
committed by
Sam Lantinga
parent
c7442b04f0
commit
e98cf3c870
@@ -921,8 +921,9 @@ static ID3D12CommandQueue *s_CommandQueue;
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#endif
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#endif
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#if defined(SDL_PLATFORM_XBOXONE)
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#if defined(SDL_PLATFORM_XBOXONE)
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// This is not defined in d3d12_x.h.
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// These are not defined in d3d12_x.h.
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typedef HRESULT (D3DAPI* PFN_D3D12_XBOX_CREATE_DEVICE)(_In_opt_ IGraphicsUnknown*, _In_ const D3D12XBOX_CREATE_DEVICE_PARAMETERS*, _In_ REFIID, _Outptr_opt_ void**);
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typedef HRESULT (D3DAPI* PFN_D3D12_XBOX_CREATE_DEVICE)(_In_opt_ IGraphicsUnknown*, _In_ const D3D12XBOX_CREATE_DEVICE_PARAMETERS*, _In_ REFIID, _Outptr_opt_ void**);
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#define D3D12_STANDARD_MULTISAMPLE_PATTERN DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN
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#endif
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#endif
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// Logging
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// Logging
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@@ -6094,6 +6095,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
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renderer->blitFrom2DArrayShader,
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renderer->blitFrom2DArrayShader,
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renderer->blitFrom3DShader,
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renderer->blitFrom3DShader,
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renderer->blitFromCubeShader,
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renderer->blitFromCubeShader,
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renderer->blitFromCubeArrayShader,
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&renderer->blitPipelines,
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&renderer->blitPipelines,
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&renderer->blitPipelineCount,
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&renderer->blitPipelineCount,
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&renderer->blitPipelineCapacity);
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&renderer->blitPipelineCapacity);
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@@ -8117,7 +8119,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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IID_GRAPHICS_PPV_ARGS(&renderer->device));
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IID_GRAPHICS_PPV_ARGS(&renderer->device));
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if (FAILED(res)) {
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if (FAILED(res)) {
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D3D12_INTERNAL_DestroyRenderer(renderer);
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D3D12_INTERNAL_DestroyRenderer(renderer);
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ERROR_CHECK_RETURN("Could not create D3D12Device", NULL);
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CHECK_D3D12_ERROR_AND_RETURN("Could not create D3D12Device", NULL);
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}
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}
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res = renderer->device->SetFrameIntervalX(
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res = renderer->device->SetFrameIntervalX(
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@@ -8127,7 +8129,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
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D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
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if (FAILED(res)) {
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if (FAILED(res)) {
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D3D12_INTERNAL_DestroyRenderer(renderer);
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D3D12_INTERNAL_DestroyRenderer(renderer);
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ERROR_CHECK_RETURN("Could not get set frame interval", NULL);
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CHECK_D3D12_ERROR_AND_RETURN("Could not get set frame interval", NULL);
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}
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}
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res = renderer->device->ScheduleFrameEventX(
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res = renderer->device->ScheduleFrameEventX(
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@@ -8137,7 +8139,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE);
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D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE);
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if (FAILED(res)) {
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if (FAILED(res)) {
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D3D12_INTERNAL_DestroyRenderer(renderer);
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D3D12_INTERNAL_DestroyRenderer(renderer);
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ERROR_CHECK_RETURN("Could not schedule frame events", NULL);
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CHECK_D3D12_ERROR_AND_RETURN("Could not schedule frame events", NULL);
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}
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}
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s_Device = renderer->device;
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s_Device = renderer->device;
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@@ -23,7 +23,7 @@
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#include "../SDL_hashtable.h"
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#include "../SDL_hashtable.h"
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#include "SDL_getenv_c.h"
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#include "SDL_getenv_c.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "../core/windows/SDL_windows.h"
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#include "../core/windows/SDL_windows.h"
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#endif
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#endif
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@@ -31,7 +31,7 @@
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#include "../core/android/SDL_android.h"
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#include "../core/android/SDL_android.h"
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#endif
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#endif
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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#define HAVE_WIN32_ENVIRONMENT
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#define HAVE_WIN32_ENVIRONMENT
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#elif defined(HAVE_GETENV) && \
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#elif defined(HAVE_GETENV) && \
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(defined(HAVE_SETENV) || defined(HAVE_PUTENV)) && \
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(defined(HAVE_SETENV) || defined(HAVE_PUTENV)) && \
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