Fixed the perspective matrix calculation (thanks @KonkolyTamas!)

Fixes https://github.com/libsdl-org/SDL/issues/13867
This commit is contained in:
Sam Lantinga
2025-09-04 06:04:01 -07:00
parent 637a9b34ab
commit ea1a769322
3 changed files with 3 additions and 3 deletions

View File

@@ -133,7 +133,7 @@ perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
int i;
float f;
f = 1.0f/SDL_tanf(fovy * 0.5f);
f = 1.0f/SDL_tanf((fovy / 180.0f) * SDL_PI_F * 0.5f);
for (i = 0; i < 16; i++) {
r[i] = 0.0;