render: GetRenderViewportSize shouldn't use scale, just logical presentation.
Fixes #11076.
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@@ -3006,8 +3006,8 @@ bool SDL_RenderViewportSet(SDL_Renderer *renderer)
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static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
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static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
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{
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{
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const SDL_RenderViewState *view = renderer->view;
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const SDL_RenderViewState *view = renderer->view;
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const float scale_x = view->current_scale.x;
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const float scale_x = view->logical_scale.x;
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const float scale_y = view->current_scale.y;
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const float scale_y = view->logical_scale.y;
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rect->x = 0.0f;
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rect->x = 0.0f;
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rect->y = 0.0f;
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rect->y = 0.0f;
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