Removed width/height parameters from LoadTexture()
You can directly access the texture width and height now.
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@@ -263,13 +263,13 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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}
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background = LoadTexture(renderer, "sample.bmp", false, NULL, NULL);
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background = LoadTexture(renderer, "sample.bmp", false);
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if (!background) {
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SDL_Log("Couldn't create background: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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sprite = LoadTexture(renderer, "icon.bmp", true, NULL, NULL);
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sprite = LoadTexture(renderer, "icon.bmp", true);
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if (!sprite) {
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SDL_Log("Couldn't create sprite: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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