Removed width/height parameters from LoadTexture()

You can directly access the texture width and height now.
This commit is contained in:
Sam Lantinga
2025-03-14 10:38:11 -07:00
parent dcb97a5f49
commit efe122be4d
14 changed files with 49 additions and 70 deletions

View File

@@ -263,13 +263,13 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
background = LoadTexture(renderer, "sample.bmp", false, NULL, NULL);
background = LoadTexture(renderer, "sample.bmp", false);
if (!background) {
SDL_Log("Couldn't create background: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
sprite = LoadTexture(renderer, "icon.bmp", true, NULL, NULL);
sprite = LoadTexture(renderer, "icon.bmp", true);
if (!sprite) {
SDL_Log("Couldn't create sprite: %s", SDL_GetError());
return SDL_APP_FAILURE;