Removed width/height parameters from LoadTexture()
You can directly access the texture width and height now.
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@@ -31,7 +31,6 @@ static bool use_target = false;
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static Uint32 wait_start;
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#endif
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static SDL_Texture *sprite;
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static int sprite_w, sprite_h;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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@@ -184,8 +183,7 @@ int main(int argc, char *argv[])
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quit(2);
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}
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sprite = LoadTexture(state->renderers[0], "icon.bmp", true, &sprite_w, &sprite_h);
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sprite = LoadTexture(state->renderers[0], "icon.bmp", true);
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if (!sprite) {
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quit(2);
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}
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