include: Filled in all remaining missing documentation!

This commit is contained in:
Ryan C. Gordon
2024-12-22 01:57:07 -05:00
parent 4d8f5758cf
commit f0fad41f2c
17 changed files with 1874 additions and 142 deletions

View File

@@ -1504,13 +1504,6 @@ typedef struct SDL_GPUTextureCreateInfo
SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPUTextureCreateInfo;
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT "SDL.gpu.createtexture.d3d12.clear.r"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT "SDL.gpu.createtexture.d3d12.clear.g"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT "SDL.gpu.createtexture.d3d12.clear.b"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT "SDL.gpu.createtexture.d3d12.clear.a"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_DEPTH_FLOAT "SDL.gpu.createtexture.d3d12.clear.depth"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8 "SDL.gpu.createtexture.d3d12.clear.stencil"
/**
* A structure specifying the parameters of a buffer.
*
@@ -2239,6 +2232,31 @@ extern SDL_DECLSPEC SDL_GPUShader *SDLCALL SDL_CreateGPUShader(
* implementation will automatically fall back to the highest available sample
* count.
*
* There are optional properties that can be provided through
* SDL_GPUTextureCreateInfo's `props`. These are the supported properties:
*
* - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing
* the program to run, any arguments, and a NULL pointer, e.g. const char
* *args[] = { "myprogram", "argument", NULL }. This is a required property.
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only)
* if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the
* texture to a color with this red intensity. Defaults to zero.
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT`: (Direct3D 12 only)
* if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the
* texture to a color with this green intensity. Defaults to zero.
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT`: (Direct3D 12 only)
* if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the
* texture to a color with this blue intensity. Defaults to zero.
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT`: (Direct3D 12 only)
* if the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the
* texture to a color with this alpha intensity. Defaults to zero.
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_DEPTH_FLOAT`: (Direct3D 12 only)
* if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear
* the texture to a depth of this value. Defaults to zero.
* - `SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8`: (Direct3D 12 only)
* if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear
* the texture to a stencil of this value. Defaults to zero.
*
* \param device a GPU Context.
* \param createinfo a struct describing the state of the texture to create.
* \returns a texture object on success, or NULL on failure; call
@@ -2261,6 +2279,14 @@ extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture(
SDL_GPUDevice *device,
const SDL_GPUTextureCreateInfo *createinfo);
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT "SDL.gpu.createtexture.d3d12.clear.r"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT "SDL.gpu.createtexture.d3d12.clear.g"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT "SDL.gpu.createtexture.d3d12.clear.b"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT "SDL.gpu.createtexture.d3d12.clear.a"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_DEPTH_FLOAT "SDL.gpu.createtexture.d3d12.clear.depth"
#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8 "SDL.gpu.createtexture.d3d12.clear.stencil"
/**
* Creates a buffer object to be used in graphics or compute workflows.
*