Added the concept of colorspace to the SDL renderer
This allows color operations to happen in linear space between sRGB input and sRGB output. This is currently supported on the direct3d11, direct3d12 and opengl renderers. This is a good resource on blending in linear space vs sRGB space: https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/ Also added testcolorspace to verify colorspace changes
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@@ -350,6 +350,7 @@ files2headers(gamepad_image_headers
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files2headers(icon_bmp_header icon.bmp)
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add_sdl_test_executable(testaudio MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
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add_sdl_test_executable(testcolorspace SOURCES testcolorspace.c)
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add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
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add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
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add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
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