testyuv: added validation of P010 YUV format

Also added conversion between RGB and P010, using XRGB2101010 as a bridging format in PQ space
This commit is contained in:
Sam Lantinga
2024-03-01 15:35:25 -08:00
parent 47be24d225
commit f2cd361e25
10 changed files with 637 additions and 116 deletions

View File

@@ -70,6 +70,9 @@ SDL_Colorspace GetColorspaceForYUVConversionMode(YUV_CONVERSION_MODE mode)
SDL_MATRIX_COEFFICIENTS_BT709,
SDL_CHROMA_LOCATION_CENTER);
break;
case YUV_CONVERSION_BT2020:
colorspace = SDL_COLORSPACE_BT2020_FULL;
break;
default:
colorspace = SDL_COLORSPACE_UNKNOWN;
break;
@@ -82,7 +85,54 @@ static float clip3(float x, float y, float z)
return (z < x) ? x : ((z > y) ? y : z);
}
static void RGBtoYUV(const Uint8 *rgb, int *yuv, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
static float sRGBtoNits(float v)
{
/* Normalize from 0..255 */
v /= 255.0f;
/* Convert from sRGB */
v = v <= 0.04045f ? (v / 12.92f) : SDL_powf(((v + 0.055f) / 1.055f), 2.4f);
/* Convert to nits, using a default SDR whitepoint of 203 */
v *= 203.0f;
return v;
}
static float PQfromNits(float v)
{
const float c1 = 0.8359375f;
const float c2 = 18.8515625f;
const float c3 = 18.6875f;
const float m1 = 0.1593017578125f;
const float m2 = 78.84375f;
float y = SDL_clamp(v / 10000.0f, 0.0f, 1.0f);
float num = c1 + c2 * SDL_powf(y, m1);
float den = 1.0f + c3 * SDL_powf(y, m1);
return SDL_powf(num / den, m2);
}
void ConvertRec709toRec2020(float *fR, float *fG, float *fB)
{
static const float mat709to2020[] = {
0.627404f, 0.329283f, 0.043313f,
0.069097f, 0.919541f, 0.011362f,
0.016391f, 0.088013f, 0.895595f,
};
const float *matrix = mat709to2020;
float v[3];
v[0] = *fR;
v[1] = *fG;
v[2] = *fB;
*fR = matrix[0 * 3 + 0] * v[0] + matrix[0 * 3 + 1] * v[1] + matrix[0 * 3 + 2] * v[2];
*fG = matrix[1 * 3 + 0] * v[0] + matrix[1 * 3 + 1] * v[1] + matrix[1 * 3 + 2] * v[2];
*fB = matrix[2 * 3 + 0] * v[0] + matrix[2 * 3 + 1] * v[1] + matrix[2 * 3 + 2] * v[2];
}
static void RGBtoYUV(const Uint8 *rgb, int rgb_bits, int *yuv, int yuv_bits, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
{
/**
* This formula is from Microsoft's documentation:
@@ -93,56 +143,82 @@ static void RGBtoYUV(const Uint8 *rgb, int *yuv, YUV_CONVERSION_MODE mode, int m
* V = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
*/
SDL_bool studio_RGB = SDL_FALSE;
SDL_bool studio_YUV = SDL_FALSE;
SDL_bool full_range_YUV = SDL_FALSE;
float N, M, S, Z, R, G, B, L, Kr, Kb, Y, U, V;
N = 8.0f; /* 8 bit RGB */
M = 8.0f; /* 8 bit YUV */
if (mode == YUV_CONVERSION_BT709) {
/* BT.709 */
Kr = 0.2126f;
Kb = 0.0722f;
} else {
N = (float)rgb_bits;
M = (float)yuv_bits;
switch (mode) {
case YUV_CONVERSION_JPEG:
case YUV_CONVERSION_BT601:
/* BT.601 */
Kr = 0.299f;
Kb = 0.114f;
break;
case YUV_CONVERSION_BT709:
/* BT.709 */
Kr = 0.2126f;
Kb = 0.0722f;
break;
case YUV_CONVERSION_BT2020:
/* BT.2020 */
Kr = 0.2627f;
Kb = 0.0593f;
break;
default:
/* Invalid */
Kr = 1.0f;
Kb = 1.0f;
break;
}
if (mode == YUV_CONVERSION_JPEG) {
studio_YUV = SDL_FALSE;
} else {
studio_YUV = SDL_TRUE;
R = rgb[0];
G = rgb[1];
B = rgb[2];
if (mode == YUV_CONVERSION_JPEG || mode == YUV_CONVERSION_BT2020) {
full_range_YUV = SDL_TRUE;
}
if (studio_RGB || !studio_YUV) {
if (mode == YUV_CONVERSION_BT2020) {
/* Input is sRGB, need to convert to BT.2020 PQ YUV */
R = sRGBtoNits(R);
G = sRGBtoNits(G);
B = sRGBtoNits(B);
ConvertRec709toRec2020(&R, &G, &B);
R = PQfromNits(R);
G = PQfromNits(G);
B = PQfromNits(B);
S = 1.0f;
Z = 0.0f;
} else if (studio_RGB) {
S = 219.0f * SDL_powf(2.0f, N - 8);
Z = 16.0f * SDL_powf(2.0f, N - 8);
} else {
S = 255.0f;
Z = 0.0f;
}
R = rgb[0];
G = rgb[1];
B = rgb[2];
L = Kr * R + Kb * B + (1 - Kr - Kb) * G;
Y = SDL_floorf(SDL_powf(2.0f, (M - 8)) * (219.0f * (L - Z) / S + 16) + 0.5f);
U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (B - L) / ((1.0f - Kb) * S) + 128) + 0.5f));
V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (R - L) / ((1.0f - Kr) * S) + 128) + 0.5f));
if (monochrome) {
R = L;
B = L;
}
if (full_range_YUV) {
Y = SDL_floorf((SDL_powf(2.0f, M) - 1) * ((L - Z) / S) + 0.5f);
U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf((SDL_powf(2.0f, M) / 2 - 1) * ((B - L) / ((1.0f - Kb) * S)) + SDL_powf(2.0f, M) / 2 + 0.5f));
V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf((SDL_powf(2.0f, M) / 2 - 1) * ((R - L) / ((1.0f - Kr) * S)) + SDL_powf(2.0f, M) / 2 + 0.5f));
} else {
Y = SDL_floorf(SDL_powf(2.0f, (M - 8)) * (219.0f * (L - Z) / S + 16) + 0.5f);
U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (B - L) / ((1.0f - Kb) * S) + 128) + 0.5f));
V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (R - L) / ((1.0f - Kr) * S) + 128) + 0.5f));
}
yuv[0] = (int)Y;
yuv[1] = (int)U;
yuv[2] = (int)V;
if (monochrome) {
yuv[1] = 128;
yuv[2] = 128;
}
if (luminance != 100) {
yuv[0] = (int)SDL_roundf(yuv[0] * (luminance / 100.0f));
if (yuv[0] > 255) {
yuv[0] = 255;
}
yuv[0] = (int)clip3(0, SDL_powf(2.0f, M) - 1, SDL_roundf(yuv[0] * (luminance / 100.0f)));
}
}
@@ -188,19 +264,19 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
for (y = 0; y < (h - 1); y += 2) {
for (x = 0; x < (w - 1); x += 2) {
RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[0][0];
RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
RGBtoYUV(rgb1, 8, yuv[1], 8, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[1][0];
RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
RGBtoYUV(rgb2, 8, yuv[2], 8, mode, monochrome, luminance);
rgb2 += 3;
*Y2++ = (Uint8)yuv[2][0];
RGBtoYUV(rgb2, yuv[3], mode, monochrome, luminance);
RGBtoYUV(rgb2, 8, yuv[3], 8, mode, monochrome, luminance);
rgb2 += 3;
*Y2++ = (Uint8)yuv[3][0];
@@ -212,11 +288,11 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
}
/* Last column */
if (x == (w - 1)) {
RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[0][0];
RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
RGBtoYUV(rgb2, 8, yuv[2], 8, mode, monochrome, luminance);
rgb2 += 3;
*Y2++ = (Uint8)yuv[2][0];
@@ -234,11 +310,11 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
/* Last row */
if (y == (h - 1)) {
for (x = 0; x < (w - 1); x += 2) {
RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[0][0];
RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
RGBtoYUV(rgb1, 8, yuv[1], 8, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[1][0];
@@ -250,7 +326,7 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
}
/* Last column */
if (x == (w - 1)) {
RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
RGBtoYUV(rgb1, 8, yuv[0], 8, mode, monochrome, luminance);
*Y1++ = (Uint8)yuv[0][0];
*U = (Uint8)yuv[0][1];
@@ -262,6 +338,112 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
}
}
static Uint16 Pack10to16(int v)
{
return (Uint16)(v << 6);
}
static void ConvertRGBtoPlanar2x2_P010(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
{
int x, y;
int yuv[4][3];
Uint16 *Y1, *Y2, *U, *V;
Uint8 *rgb1, *rgb2;
int rgb_row_advance = (pitch - w * 3) + pitch;
int UV_advance;
rgb1 = src;
rgb2 = src + pitch;
Y1 = (Uint16 *)out;
Y2 = Y1 + w;
switch (format) {
case SDL_PIXELFORMAT_P010:
U = (Y1 + h * w);
V = U + 1;
UV_advance = 2;
break;
default:
SDL_assert(!"Unsupported planar YUV format");
return;
}
for (y = 0; y < (h - 1); y += 2) {
for (x = 0; x < (w - 1); x += 2) {
RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = Pack10to16(yuv[0][0]);
RGBtoYUV(rgb1, 8, yuv[1], 10, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = Pack10to16(yuv[1][0]);
RGBtoYUV(rgb2, 8, yuv[2], 10, mode, monochrome, luminance);
rgb2 += 3;
*Y2++ = Pack10to16(yuv[2][0]);
RGBtoYUV(rgb2, 8, yuv[3], 10, mode, monochrome, luminance);
rgb2 += 3;
*Y2++ = Pack10to16(yuv[3][0]);
*U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1]) / 4.0f + 0.5f));
U += UV_advance;
*V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2]) / 4.0f + 0.5f));
V += UV_advance;
}
/* Last column */
if (x == (w - 1)) {
RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = Pack10to16(yuv[0][0]);
RGBtoYUV(rgb2, 8, yuv[2], 10, mode, monochrome, luminance);
rgb2 += 3;
*Y2++ = Pack10to16(yuv[2][0]);
*U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[2][1]) / 2.0f + 0.5f));
U += UV_advance;
*V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[2][2]) / 2.0f + 0.5f));
V += UV_advance;
}
Y1 += w;
Y2 += w;
rgb1 += rgb_row_advance;
rgb2 += rgb_row_advance;
}
/* Last row */
if (y == (h - 1)) {
for (x = 0; x < (w - 1); x += 2) {
RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = Pack10to16(yuv[0][0]);
RGBtoYUV(rgb1, 8, yuv[1], 10, mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = Pack10to16(yuv[1][0]);
*U = Pack10to16((int)SDL_floorf((yuv[0][1] + yuv[1][1]) / 2.0f + 0.5f));
U += UV_advance;
*V = Pack10to16((int)SDL_floorf((yuv[0][2] + yuv[1][2]) / 2.0f + 0.5f));
V += UV_advance;
}
/* Last column */
if (x == (w - 1)) {
RGBtoYUV(rgb1, 8, yuv[0], 10, mode, monochrome, luminance);
*Y1++ = Pack10to16(yuv[0][0]);
*U = Pack10to16(yuv[0][1]);
U += UV_advance;
*V = Pack10to16(yuv[0][2]);
V += UV_advance;
}
}
}
static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
{
int x, y;
@@ -298,12 +480,12 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
for (y = 0; y < h; ++y) {
for (x = 0; x < (w - 1); x += 2) {
RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
RGBtoYUV(rgb, 8, yuv[0], 8, mode, monochrome, luminance);
rgb += 3;
*Y1 = (Uint8)yuv[0][0];
Y1 += 4;
RGBtoYUV(rgb, yuv[1], mode, monochrome, luminance);
RGBtoYUV(rgb, 8, yuv[1], 8, mode, monochrome, luminance);
rgb += 3;
*Y2 = (Uint8)yuv[1][0];
Y2 += 4;
@@ -316,7 +498,7 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
}
/* Last column */
if (x == (w - 1)) {
RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
RGBtoYUV(rgb, 8, yuv[0], 8, mode, monochrome, luminance);
rgb += 3;
*Y2 = *Y1 = (Uint8)yuv[0][0];
Y1 += 4;
@@ -335,6 +517,9 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance)
{
switch (format) {
case SDL_PIXELFORMAT_P010:
ConvertRGBtoPlanar2x2_P010(format, src, pitch, out, w, h, mode, monochrome, luminance);
return SDL_TRUE;
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_NV12:
@@ -354,6 +539,8 @@ SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w
int CalculateYUVPitch(Uint32 format, int width)
{
switch (format) {
case SDL_PIXELFORMAT_P010:
return width * 2;
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_NV12: