Code cleanup now that SDL_bool is equivalent to a C boolean expression

This commit is contained in:
Sam Lantinga
2023-11-03 09:27:29 -07:00
parent a76d8e39aa
commit f3261fedcc
53 changed files with 133 additions and 138 deletions

View File

@@ -222,7 +222,7 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
}
glUseProgramObjectARB(0);
return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE;
return (glGetError() == GL_NO_ERROR);
}
static void DestroyShaderProgram(ShaderData *data)