fix build with --disable-directx

This commit is contained in:
Ozkan Sezer
2021-01-17 05:00:50 +03:00
parent 2ea393bd83
commit f3835702d3
4 changed files with 107 additions and 101 deletions

View File

@@ -3154,17 +3154,6 @@ AS_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
AC_TRY_COMPILE([
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
],[],[have_xinput_gamepadex=yes])
AC_TRY_COMPILE([
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
],[],[have_xinput_stateex=yes])
if test x$have_ddraw = xyes; then
AC_DEFINE(HAVE_DDRAW_H, 1, [ ])
@@ -3178,15 +3167,6 @@ XINPUT_STATE_EX s1;
if test x$have_dxgi = xyes; then
AC_DEFINE(HAVE_DXGI_H, 1, [ ])
fi
if test x$have_xinput = xyes; then
AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
fi
if test x$have_xinput_gamepadex = xyes; then
AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
fi
if test x$have_xinput_stateex = xyes; then
AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
fi
# FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
# FIXME: ...so force it off for now.
@@ -3197,6 +3177,29 @@ XINPUT_STATE_EX s1;
esac
fi
dnl The following are independent of --enable-directx
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
AC_TRY_COMPILE([
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
],[],[have_xinput_gamepadex=yes])
AC_TRY_COMPILE([
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
],[],[have_xinput_stateex=yes])
if test x$have_xinput = xyes; then
AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
fi
if test x$have_xinput_gamepadex = xyes; then
AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
fi
if test x$have_xinput_stateex = xyes; then
AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
fi
AC_CHECK_HEADER(mmdeviceapi.h, have_wasapi=yes)
if test x$have_wasapi = xyes; then
AC_DEFINE(HAVE_MMDEVICEAPI_H, 1, [ ])