add SDL3 repository to game engine
Some checks failed
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled

This commit is contained in:
Colin Sames
2026-04-03 16:14:58 +02:00
parent f3a3b4b95a
commit f4255e15bb
2038 changed files with 949261 additions and 949254 deletions

View File

@@ -1,36 +1,36 @@
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Call SDL_GetPrefPath to warm the SHGetFolderPathW cache */
/**
* We noticed frequent ci timeouts running testfilesystem on 32-bit Windows.
* Internally, this functions calls Shell32.SHGetFolderPathW.
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
int main(int argc, char *argv[])
{
Uint64 start;
Uint64 prequit;
(void)argc;
(void)argv;
SDL_Init(0);
start = SDL_GetTicks();
SDL_free(SDL_GetPrefPath("libsdl", "test_filesystem"));
prequit = SDL_GetTicks();
SDL_Log("SDL_GetPrefPath took %" SDL_PRIu64 "ms", prequit - start);
SDL_Quit();
SDL_Log("SDL_Quit took %" SDL_PRIu64 "ms", SDL_GetTicks() - prequit);
return 0;
}
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Call SDL_GetPrefPath to warm the SHGetFolderPathW cache */
/**
* We noticed frequent ci timeouts running testfilesystem on 32-bit Windows.
* Internally, this functions calls Shell32.SHGetFolderPathW.
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
int main(int argc, char *argv[])
{
Uint64 start;
Uint64 prequit;
(void)argc;
(void)argv;
SDL_Init(0);
start = SDL_GetTicks();
SDL_free(SDL_GetPrefPath("libsdl", "test_filesystem"));
prequit = SDL_GetTicks();
SDL_Log("SDL_GetPrefPath took %" SDL_PRIu64 "ms", prequit - start);
SDL_Quit();
SDL_Log("SDL_Quit took %" SDL_PRIu64 "ms", SDL_GetTicks() - prequit);
return 0;
}