add SDL3 repository to game engine
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This commit is contained in:
Colin Sames
2026-04-03 16:14:58 +02:00
parent f3a3b4b95a
commit f4255e15bb
2038 changed files with 949261 additions and 949254 deletions

View File

@@ -1,122 +1,122 @@
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
static void
print_devices(bool recording)
{
SDL_AudioSpec spec;
const char *typestr = (recording ? "recording" : "playback");
int n = 0;
int frames;
SDL_AudioDeviceID *devices = recording ? SDL_GetAudioRecordingDevices(&n) : SDL_GetAudioPlaybackDevices(&n);
if (!devices) {
SDL_Log(" Driver failed to report %s devices: %s", typestr, SDL_GetError());
SDL_Log("%s", "");
} else if (n == 0) {
SDL_Log(" No %s devices found.", typestr);
SDL_Log("%s", "");
} else {
int i;
SDL_Log("Found %d %s device%s:", n, typestr, n != 1 ? "s" : "");
for (i = 0; i < n; i++) {
const char *name = SDL_GetAudioDeviceName(devices[i]);
if (name) {
SDL_Log(" %d: %s", i, name);
} else {
SDL_Log(" %d Error: %s", i, SDL_GetError());
}
if (SDL_GetAudioDeviceFormat(devices[i], &spec, &frames)) {
SDL_Log(" Sample Rate: %d", spec.freq);
SDL_Log(" Channels: %d", spec.channels);
SDL_Log(" SDL_AudioFormat: %X", spec.format);
SDL_Log(" Buffer Size: %d frames", frames);
}
}
SDL_Log("%s", "");
}
SDL_free(devices);
}
int main(int argc, char **argv)
{
SDL_AudioSpec spec;
int i;
int n;
int frames;
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return 1;
}
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
/* Load the SDL library */
if (!SDL_Init(SDL_INIT_AUDIO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return 1;
}
/* Print available audio drivers */
n = SDL_GetNumAudioDrivers();
if (n == 0) {
SDL_Log("No built-in audio drivers");
SDL_Log("%s", "");
} else {
SDL_Log("Built-in audio drivers:");
for (i = 0; i < n; ++i) {
SDL_Log(" %d: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable.");
}
SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
SDL_Log("%s", "");
print_devices(false);
print_devices(true);
if (SDL_GetAudioDeviceFormat(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, &frames)) {
SDL_Log("Default Playback Device:");
SDL_Log("Sample Rate: %d", spec.freq);
SDL_Log("Channels: %d", spec.channels);
SDL_Log("SDL_AudioFormat: %X", spec.format);
SDL_Log("Buffer Size: %d frames", frames);
} else {
SDL_Log("Error when calling SDL_GetAudioDeviceFormat(default playback): %s", SDL_GetError());
}
if (SDL_GetAudioDeviceFormat(SDL_AUDIO_DEVICE_DEFAULT_RECORDING, &spec, &frames)) {
SDL_Log("Default Recording Device:");
SDL_Log("Sample Rate: %d", spec.freq);
SDL_Log("Channels: %d", spec.channels);
SDL_Log("SDL_AudioFormat: %X", spec.format);
SDL_Log("Buffer Size: %d frames", frames);
} else {
SDL_Log("Error when calling SDL_GetAudioDeviceFormat(default recording): %s", SDL_GetError());
}
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;
}
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
static void
print_devices(bool recording)
{
SDL_AudioSpec spec;
const char *typestr = (recording ? "recording" : "playback");
int n = 0;
int frames;
SDL_AudioDeviceID *devices = recording ? SDL_GetAudioRecordingDevices(&n) : SDL_GetAudioPlaybackDevices(&n);
if (!devices) {
SDL_Log(" Driver failed to report %s devices: %s", typestr, SDL_GetError());
SDL_Log("%s", "");
} else if (n == 0) {
SDL_Log(" No %s devices found.", typestr);
SDL_Log("%s", "");
} else {
int i;
SDL_Log("Found %d %s device%s:", n, typestr, n != 1 ? "s" : "");
for (i = 0; i < n; i++) {
const char *name = SDL_GetAudioDeviceName(devices[i]);
if (name) {
SDL_Log(" %d: %s", i, name);
} else {
SDL_Log(" %d Error: %s", i, SDL_GetError());
}
if (SDL_GetAudioDeviceFormat(devices[i], &spec, &frames)) {
SDL_Log(" Sample Rate: %d", spec.freq);
SDL_Log(" Channels: %d", spec.channels);
SDL_Log(" SDL_AudioFormat: %X", spec.format);
SDL_Log(" Buffer Size: %d frames", frames);
}
}
SDL_Log("%s", "");
}
SDL_free(devices);
}
int main(int argc, char **argv)
{
SDL_AudioSpec spec;
int i;
int n;
int frames;
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return 1;
}
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
/* Load the SDL library */
if (!SDL_Init(SDL_INIT_AUDIO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return 1;
}
/* Print available audio drivers */
n = SDL_GetNumAudioDrivers();
if (n == 0) {
SDL_Log("No built-in audio drivers");
SDL_Log("%s", "");
} else {
SDL_Log("Built-in audio drivers:");
for (i = 0; i < n; ++i) {
SDL_Log(" %d: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable.");
}
SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
SDL_Log("%s", "");
print_devices(false);
print_devices(true);
if (SDL_GetAudioDeviceFormat(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, &frames)) {
SDL_Log("Default Playback Device:");
SDL_Log("Sample Rate: %d", spec.freq);
SDL_Log("Channels: %d", spec.channels);
SDL_Log("SDL_AudioFormat: %X", spec.format);
SDL_Log("Buffer Size: %d frames", frames);
} else {
SDL_Log("Error when calling SDL_GetAudioDeviceFormat(default playback): %s", SDL_GetError());
}
if (SDL_GetAudioDeviceFormat(SDL_AUDIO_DEVICE_DEFAULT_RECORDING, &spec, &frames)) {
SDL_Log("Default Recording Device:");
SDL_Log("Sample Rate: %d", spec.freq);
SDL_Log("Channels: %d", spec.channels);
SDL_Log("SDL_AudioFormat: %X", spec.format);
SDL_Log("Buffer Size: %d frames", frames);
} else {
SDL_Log("Error when calling SDL_GetAudioDeviceFormat(default recording): %s", SDL_GetError());
}
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;
}