add SDL3 repository to game engine
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This commit is contained in:
Colin Sames
2026-04-03 16:14:58 +02:00
parent f3a3b4b95a
commit f4255e15bb
2038 changed files with 949261 additions and 949254 deletions

View File

@@ -1,103 +1,103 @@
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Program to test querying of display info */
#include <stdlib.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
static void
print_mode(const char *prefix, const SDL_DisplayMode *mode)
{
if (!mode) {
return;
}
SDL_Log("%s: %dx%d@%gx, %gHz, fmt=%s",
prefix,
mode->w, mode->h, mode->pixel_density, mode->refresh_rate,
SDL_GetPixelFormatName(mode->format));
}
int main(int argc, char *argv[])
{
SDL_DisplayID *displays;
SDL_DisplayMode **modes;
const SDL_DisplayMode *mode;
int num_displays, i;
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
/* Load the SDL library */
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return 1;
}
SDL_Log("Using video target '%s'.", SDL_GetCurrentVideoDriver());
displays = SDL_GetDisplays(&num_displays);
SDL_Log("See %d displays.", num_displays);
for (i = 0; i < num_displays; i++) {
SDL_DisplayID dpy = displays[i];
SDL_PropertiesID props = SDL_GetDisplayProperties(dpy);
SDL_Rect rect = { 0, 0, 0, 0 };
int m, num_modes = 0;
const bool has_HDR = SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, false);
SDL_GetDisplayBounds(dpy, &rect);
modes = SDL_GetFullscreenDisplayModes(dpy, &num_modes);
SDL_Log("%" SDL_PRIu32 ": \"%s\" (%dx%d at %d,%d), content scale %.2f, %d fullscreen modes, HDR capable: %s.", dpy, SDL_GetDisplayName(dpy), rect.w, rect.h, rect.x, rect.y, SDL_GetDisplayContentScale(dpy), num_modes, has_HDR ? "yes" : "no");
mode = SDL_GetCurrentDisplayMode(dpy);
if (mode) {
print_mode("CURRENT", mode);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " CURRENT: failed to query (%s)", SDL_GetError());
}
mode = SDL_GetDesktopDisplayMode(dpy);
if (mode) {
print_mode("DESKTOP", mode);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " DESKTOP: failed to query (%s)", SDL_GetError());
}
for (m = 0; m < num_modes; m++) {
char prefix[64];
(void)SDL_snprintf(prefix, sizeof(prefix), " MODE %d", m);
print_mode(prefix, modes[m]);
}
SDL_free(modes);
SDL_Log("%s", "");
}
SDL_free(displays);
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;
}
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Program to test querying of display info */
#include <stdlib.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
static void
print_mode(const char *prefix, const SDL_DisplayMode *mode)
{
if (!mode) {
return;
}
SDL_Log("%s: %dx%d@%gx, %gHz, fmt=%s",
prefix,
mode->w, mode->h, mode->pixel_density, mode->refresh_rate,
SDL_GetPixelFormatName(mode->format));
}
int main(int argc, char *argv[])
{
SDL_DisplayID *displays;
SDL_DisplayMode **modes;
const SDL_DisplayMode *mode;
int num_displays, i;
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
/* Parse commandline */
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
return 1;
}
/* Load the SDL library */
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return 1;
}
SDL_Log("Using video target '%s'.", SDL_GetCurrentVideoDriver());
displays = SDL_GetDisplays(&num_displays);
SDL_Log("See %d displays.", num_displays);
for (i = 0; i < num_displays; i++) {
SDL_DisplayID dpy = displays[i];
SDL_PropertiesID props = SDL_GetDisplayProperties(dpy);
SDL_Rect rect = { 0, 0, 0, 0 };
int m, num_modes = 0;
const bool has_HDR = SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, false);
SDL_GetDisplayBounds(dpy, &rect);
modes = SDL_GetFullscreenDisplayModes(dpy, &num_modes);
SDL_Log("%" SDL_PRIu32 ": \"%s\" (%dx%d at %d,%d), content scale %.2f, %d fullscreen modes, HDR capable: %s.", dpy, SDL_GetDisplayName(dpy), rect.w, rect.h, rect.x, rect.y, SDL_GetDisplayContentScale(dpy), num_modes, has_HDR ? "yes" : "no");
mode = SDL_GetCurrentDisplayMode(dpy);
if (mode) {
print_mode("CURRENT", mode);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " CURRENT: failed to query (%s)", SDL_GetError());
}
mode = SDL_GetDesktopDisplayMode(dpy);
if (mode) {
print_mode("DESKTOP", mode);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " DESKTOP: failed to query (%s)", SDL_GetError());
}
for (m = 0; m < num_modes; m++) {
char prefix[64];
(void)SDL_snprintf(prefix, sizeof(prefix), " MODE %d", m);
print_mode(prefix, modes[m]);
}
SDL_free(modes);
SDL_Log("%s", "");
}
SDL_free(displays);
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 0;
}