add SDL3 repository to game engine
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This commit is contained in:
Colin Sames
2026-04-03 16:14:58 +02:00
parent f3a3b4b95a
commit f4255e15bb
2038 changed files with 949261 additions and 949254 deletions

View File

@@ -1,25 +1,25 @@
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <libavutil/hwcontext.h>
#include <libavutil/hwcontext_vulkan.h>
typedef struct VulkanVideoContext VulkanVideoContext;
extern VulkanVideoContext *CreateVulkanVideoContext(SDL_Window *window);
extern void SetupVulkanRenderProperties(VulkanVideoContext *context, SDL_PropertiesID props);
extern void SetupVulkanDeviceContextData(VulkanVideoContext *context, AVVulkanDeviceContext *ctx);
extern SDL_Texture *CreateVulkanVideoTexture(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer, SDL_PropertiesID props);
extern int BeginVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer);
extern int FinishVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer);
extern void DestroyVulkanVideoContext(VulkanVideoContext *context);
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <libavutil/hwcontext.h>
#include <libavutil/hwcontext_vulkan.h>
typedef struct VulkanVideoContext VulkanVideoContext;
extern VulkanVideoContext *CreateVulkanVideoContext(SDL_Window *window);
extern void SetupVulkanRenderProperties(VulkanVideoContext *context, SDL_PropertiesID props);
extern void SetupVulkanDeviceContextData(VulkanVideoContext *context, AVVulkanDeviceContext *ctx);
extern SDL_Texture *CreateVulkanVideoTexture(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer, SDL_PropertiesID props);
extern int BeginVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer);
extern int FinishVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer);
extern void DestroyVulkanVideoContext(VulkanVideoContext *context);