add SDL3 repository to game engine
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This commit is contained in:
Colin Sames
2026-04-03 16:14:58 +02:00
parent f3a3b4b95a
commit f4255e15bb
2038 changed files with 949261 additions and 949254 deletions

View File

@@ -1,25 +1,25 @@
#include "overlay.hlsli"
static const uint verts[6] = {0, 1, 2, 0, 2, 3};
static const float2 uvs[4] = {
{0.0f, 0.0f},
{1.0f, 0.0f},
{1.0f, 1.0f},
{0.0f, 1.0f}
};
static const float2 pos[4] = {
{-1.0f, 1.0f},
{1.0f, 1.0f},
{1.0f, -1.0f},
{-1.0f, -1.0f}
};
VSOutput main(uint id : SV_VertexID)
{
VSOutput output;
uint vert = verts[id];
output.uv = uvs[vert];
output.pos = float4(pos[vert], 0.0f, 1.0f);
return output;
}
#include "overlay.hlsli"
static const uint verts[6] = {0, 1, 2, 0, 2, 3};
static const float2 uvs[4] = {
{0.0f, 0.0f},
{1.0f, 0.0f},
{1.0f, 1.0f},
{0.0f, 1.0f}
};
static const float2 pos[4] = {
{-1.0f, 1.0f},
{1.0f, 1.0f},
{1.0f, -1.0f},
{-1.0f, -1.0f}
};
VSOutput main(uint id : SV_VertexID)
{
VSOutput output;
uint vert = verts[id];
output.uv = uvs[vert];
output.pos = float4(pos[vert], 0.0f, 1.0f);
return output;
}