add SDL3 repository to game engine
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This commit is contained in:
Colin Sames
2026-04-03 16:14:58 +02:00
parent f3a3b4b95a
commit f4255e15bb
2038 changed files with 949261 additions and 949254 deletions

View File

@@ -1,112 +1,112 @@
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test program to test dynamic loading with the loadso subsystem.
*/
#include <stdio.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
typedef int (*fntype)(const char *);
static void log_usage(char *progname, SDLTest_CommonState *state) {
static const char *options[] = { "library", "functionname|--hello", NULL };
SDLTest_CommonLogUsage(state, progname, options);
SDL_Log("USAGE: %s <library> <functionname>", progname);
SDL_Log(" %s <lib with puts()> --hello", progname);
}
int main(int argc, char *argv[])
{
int i;
int result = 0;
int hello = 0;
const char *libname = NULL;
const char *symname = NULL;
SDL_SharedObject *lib = NULL;
fntype fn = NULL;
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return 1;
}
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (!consumed) {
if (SDL_strcmp(argv[i], "--hello") == 0) {
if (!symname || SDL_strcmp(symname, "puts") == 0) {
symname = "puts";
consumed = 1;
hello = 1;
}
} else if (!libname) {
libname = argv[i];
consumed = 1;
} else if (!symname) {
symname = argv[i];
consumed = 1;
}
}
if (consumed <= 0) {
log_usage(argv[0], state);
return 1;
}
i += consumed;
}
if (!libname || !symname) {
log_usage(argv[0], state);
return 1;
}
/* Initialize SDL */
if (!SDL_Init(0)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return 2;
}
lib = SDL_LoadObject(libname);
if (!lib) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadObject('%s') failed: %s",
libname, SDL_GetError());
result = 3;
} else {
fn = (fntype)SDL_LoadFunction(lib, symname);
if (!fn) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadFunction('%s') failed: %s",
symname, SDL_GetError());
result = 4;
} else {
SDL_Log("Found %s in %s at %p", symname, libname, fn);
if (hello) {
SDL_Log("Calling function...");
fn(" HELLO, WORLD!\n");
SDL_Log("...apparently, we survived. :)");
SDL_Log("Unloading library...");
}
}
SDL_UnloadObject(lib);
}
SDL_Quit();
SDLTest_CommonDestroyState(state);
return result;
}
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test program to test dynamic loading with the loadso subsystem.
*/
#include <stdio.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
typedef int (*fntype)(const char *);
static void log_usage(char *progname, SDLTest_CommonState *state) {
static const char *options[] = { "library", "functionname|--hello", NULL };
SDLTest_CommonLogUsage(state, progname, options);
SDL_Log("USAGE: %s <library> <functionname>", progname);
SDL_Log(" %s <lib with puts()> --hello", progname);
}
int main(int argc, char *argv[])
{
int i;
int result = 0;
int hello = 0;
const char *libname = NULL;
const char *symname = NULL;
SDL_SharedObject *lib = NULL;
fntype fn = NULL;
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return 1;
}
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (!consumed) {
if (SDL_strcmp(argv[i], "--hello") == 0) {
if (!symname || SDL_strcmp(symname, "puts") == 0) {
symname = "puts";
consumed = 1;
hello = 1;
}
} else if (!libname) {
libname = argv[i];
consumed = 1;
} else if (!symname) {
symname = argv[i];
consumed = 1;
}
}
if (consumed <= 0) {
log_usage(argv[0], state);
return 1;
}
i += consumed;
}
if (!libname || !symname) {
log_usage(argv[0], state);
return 1;
}
/* Initialize SDL */
if (!SDL_Init(0)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return 2;
}
lib = SDL_LoadObject(libname);
if (!lib) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadObject('%s') failed: %s",
libname, SDL_GetError());
result = 3;
} else {
fn = (fntype)SDL_LoadFunction(lib, symname);
if (!fn) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadFunction('%s') failed: %s",
symname, SDL_GetError());
result = 4;
} else {
SDL_Log("Found %s in %s at %p", symname, libname, fn);
if (hello) {
SDL_Log("Calling function...");
fn(" HELLO, WORLD!\n");
SDL_Log("...apparently, we survived. :)");
SDL_Log("Unloading library...");
}
}
SDL_UnloadObject(lib);
}
SDL_Quit();
SDLTest_CommonDestroyState(state);
return result;
}