add SDL3 repository to game engine
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This commit is contained in:
Colin Sames
2026-04-03 16:14:58 +02:00
parent f3a3b4b95a
commit f4255e15bb
2038 changed files with 949261 additions and 949254 deletions

View File

@@ -1,88 +1,88 @@
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "testnative.h"
#ifdef TEST_NATIVE_WINDOWS
#include <windows.h>
static void *CreateWindowNative(int w, int h);
static void DestroyWindowNative(void *window);
NativeWindowFactory WindowsWindowFactory = {
"windows",
CreateWindowNative,
DestroyWindowNative
};
LRESULT CALLBACK
WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
static void *
CreateWindowNative(int w, int h)
{
HWND hwnd;
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = TEXT("SDL Test");
if (!RegisterClass(&wc)) {
MessageBox(NULL, TEXT("Window Registration Failed!"), TEXT("Error!"),
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
hwnd =
CreateWindow(TEXT("SDL Test"), TEXT(""), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
CW_USEDEFAULT, w, h, NULL, NULL, GetModuleHandle(NULL),
NULL);
if (!hwnd) {
MessageBox(NULL, TEXT("Window Creation Failed!"), TEXT("Error!"),
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, SW_SHOW);
return hwnd;
}
static void
DestroyWindowNative(void *window)
{
DestroyWindow((HWND)window);
}
#endif
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "testnative.h"
#ifdef TEST_NATIVE_WINDOWS
#include <windows.h>
static void *CreateWindowNative(int w, int h);
static void DestroyWindowNative(void *window);
NativeWindowFactory WindowsWindowFactory = {
"windows",
CreateWindowNative,
DestroyWindowNative
};
LRESULT CALLBACK
WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
static void *
CreateWindowNative(int w, int h)
{
HWND hwnd;
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = TEXT("SDL Test");
if (!RegisterClass(&wc)) {
MessageBox(NULL, TEXT("Window Registration Failed!"), TEXT("Error!"),
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
hwnd =
CreateWindow(TEXT("SDL Test"), TEXT(""), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
CW_USEDEFAULT, w, h, NULL, NULL, GetModuleHandle(NULL),
NULL);
if (!hwnd) {
MessageBox(NULL, TEXT("Window Creation Failed!"), TEXT("Error!"),
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, SW_SHOW);
return hwnd;
}
static void
DestroyWindowNative(void *window)
{
DestroyWindow((HWND)window);
}
#endif