add SDL3 repository to game engine
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This commit is contained in:
Colin Sames
2026-04-03 16:14:58 +02:00
parent f3a3b4b95a
commit f4255e15bb
2038 changed files with 949261 additions and 949254 deletions

View File

@@ -1,23 +1,23 @@
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
Copyright 2022 Collabora Ltd.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#ifndef TESTUTILS_H
#define TESTUTILS_H
#include <SDL3/SDL.h>
SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transparent);
char *GetNearbyFilename(const char *file);
char *GetResourceFilename(const char *user_specified, const char *def);
#endif
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
Copyright 2022 Collabora Ltd.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#ifndef TESTUTILS_H
#define TESTUTILS_H
#include <SDL3/SDL.h>
SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transparent);
char *GetNearbyFilename(const char *file);
char *GetResourceFilename(const char *user_specified, const char *def);
#endif