add SDL3 repository to game engine
Some checks failed
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled

This commit is contained in:
Colin Sames
2026-04-03 16:14:58 +02:00
parent f3a3b4b95a
commit f4255e15bb
2038 changed files with 949261 additions and 949254 deletions

View File

@@ -1,33 +1,33 @@
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* These functions are designed for testing correctness, not for speed */
#ifndef testyuv_cvt_h_
#define testyuv_cvt_h_
typedef enum
{
YUV_CONVERSION_JPEG, /**< Full range JPEG */
YUV_CONVERSION_BT601, /**< BT.601 (the default) */
YUV_CONVERSION_BT709, /**< BT.709 */
YUV_CONVERSION_BT2020, /**< BT.2020 */
YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
} YUV_CONVERSION_MODE;
extern void SetYUVConversionMode(YUV_CONVERSION_MODE mode);
extern YUV_CONVERSION_MODE GetYUVConversionModeForResolution(int width, int height);
extern SDL_Colorspace GetColorspaceForYUVConversionMode(YUV_CONVERSION_MODE mode);
extern bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance);
extern int CalculateYUVPitch(Uint32 format, int width);
#endif /* testyuv_cvt_h_ */
/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* These functions are designed for testing correctness, not for speed */
#ifndef testyuv_cvt_h_
#define testyuv_cvt_h_
typedef enum
{
YUV_CONVERSION_JPEG, /**< Full range JPEG */
YUV_CONVERSION_BT601, /**< BT.601 (the default) */
YUV_CONVERSION_BT709, /**< BT.709 */
YUV_CONVERSION_BT2020, /**< BT.2020 */
YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
} YUV_CONVERSION_MODE;
extern void SetYUVConversionMode(YUV_CONVERSION_MODE mode);
extern YUV_CONVERSION_MODE GetYUVConversionModeForResolution(int width, int height);
extern SDL_Colorspace GetColorspaceForYUVConversionMode(YUV_CONVERSION_MODE mode);
extern bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance);
extern int CalculateYUVPitch(Uint32 format, int width);
#endif /* testyuv_cvt_h_ */