ngage: Remove Nokia N-Gage support.
This can be reverted if a toolchain arrives that can handle C99 features like variables declared in the middle of a scope, but for now we literally can't compile SDL3 for this platform. Fixes #11243.
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@@ -134,13 +134,6 @@
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*/
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#define SDL_MAIN_AVAILABLE
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#elif defined(SDL_PLATFORM_NGAGE)
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/*
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TODO: not sure if it should be SDL_MAIN_NEEDED, in SDL2 ngage had a
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main implementation, but wasn't mentioned in SDL_main.h
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*/
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#define SDL_MAIN_AVAILABLE
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#endif
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#endif /* SDL_MAIN_HANDLED */
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@@ -131,18 +131,6 @@
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/* end of SDL_PLATFORM_WINDOWS impls */
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#elif defined(SDL_PLATFORM_NGAGE)
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/* same typedef as in ngage SDKs e32def.h */
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typedef signed int TInt;
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/* TODO: if it turns out that this only works when built as C++,
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move SDL_PLATFORM_NGAGE into the C++ section in SDL_main.h */
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TInt E32Main()
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{
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return SDL_RunApp(0, NULL, SDL_main, NULL);
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}
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/* end of SDL_PLATFORM_NGAGE impl */
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#else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
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int main(int argc, char *argv[])
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{
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@@ -112,16 +112,6 @@
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#undef SDL_PLATFORM_LINUX
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#endif
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#ifdef __NGAGE__
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/**
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* A preprocessor macro that is only defined if compiling for Nokia N-Gage.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_PLATFORM_NGAGE 1
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#endif
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#if defined(__unix__) || defined(__unix) || defined(unix)
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/**
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