ngage: Remove Nokia N-Gage support.
This can be reverted if a toolchain arrives that can handle C99 features like variables declared in the middle of a scope, but for now we literally can't compile SDL3 for this platform. Fixes #11243.
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@@ -131,18 +131,6 @@
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/* end of SDL_PLATFORM_WINDOWS impls */
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#elif defined(SDL_PLATFORM_NGAGE)
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/* same typedef as in ngage SDKs e32def.h */
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typedef signed int TInt;
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/* TODO: if it turns out that this only works when built as C++,
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move SDL_PLATFORM_NGAGE into the C++ section in SDL_main.h */
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TInt E32Main()
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{
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return SDL_RunApp(0, NULL, SDL_main, NULL);
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}
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/* end of SDL_PLATFORM_NGAGE impl */
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#else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
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int main(int argc, char *argv[])
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{
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