Re-added a simplified version of SDL_SetWindowShape()
In order to handle mouse click transparency this needs to be implemented inside SDL
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@@ -347,6 +347,7 @@ files2headers(gamepad_image_headers
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gamepad_touchpad.bmp
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)
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files2headers(icon_bmp_header icon.bmp)
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files2headers(glass_bmp_header glass.bmp)
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add_sdl_test_executable(testaudio MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
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add_sdl_test_executable(testcolorspace SOURCES testcolorspace.c)
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@@ -386,7 +387,7 @@ add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
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add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
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add_sdl_test_executable(testsensor SOURCES testsensor.c)
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add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
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add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c)
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add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c ${glass_bmp_header})
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add_sdl_test_executable(testsprite MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
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add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header})
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add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
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