Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2024-07-01 20:57:56 +00:00
parent 109f268972
commit f787790243
2 changed files with 9 additions and 4 deletions

View File

@@ -315,12 +315,16 @@ typedef struct SDL_KeyboardDeviceEvent
/** /**
* Keyboard button event structure (event.key.*) * Keyboard button event structure (event.key.*)
* *
* The `key` is the base SDL_Keycode generated by pressing the `scancode` using the current keyboard layout, applying any options specified in SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the event scancode and modifiers directly from the keyboard layout, bypassing SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode(). * The `key` is the base SDL_Keycode generated by pressing the `scancode`
* using the current keyboard layout, applying any options specified in
* SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the
* event scancode and modifiers directly from the keyboard layout, bypassing
* SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode().
*
* \since This struct is available since SDL 3.0.0.
* *
* \sa SDL_GetKeyFromScancode * \sa SDL_GetKeyFromScancode
* \sa SDL_HINT_KEYCODE_OPTIONS * \sa SDL_HINT_KEYCODE_OPTIONS
*
* \since This struct is available since SDL 3.0.0.
*/ */
typedef struct SDL_KeyboardEvent typedef struct SDL_KeyboardEvent
{ {

View File

@@ -321,7 +321,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *nam
/** /**
* Get a human-readable name for a key. * Get a human-readable name for a key.
* *
* Both lowercase and uppercase alphabetic keycodes have uppercase names, e.g. SDL_Keycode 'a' and 'A' both have the name "A". * Both lowercase and uppercase alphabetic keycodes have uppercase names, e.g.
* SDL_Keycode 'a' and 'A' both have the name "A".
* *
* The returned string follows the SDL_GetStringRule. * The returned string follows the SDL_GetStringRule.
* *