remove several instances of unnecessary emptry str "" after SDL_PRI???
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@@ -38,7 +38,7 @@ static int properties_testBasic(void *arg)
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props = SDL_CreateProperties();
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SDLTest_AssertPass("Call to SDL_CreateProperties()");
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SDLTest_AssertCheck(props != 0,
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"Verify props were created, got: %" SDL_PRIu32 "", props);
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"Verify props were created, got: %" SDL_PRIu32, props);
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for (i = 0; i < 10; ++i) {
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SDL_snprintf(key, SDL_arraysize(key), "%c", 'a' + i);
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@@ -84,7 +84,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected abcd, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 1234);
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SDLTest_AssertCheck(value_number == 1234,
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"Verify number property, expected 1234, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 1234, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 1234.0f);
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SDLTest_AssertCheck(value_float == 1234.0f,
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"Verify float property, expected 1234, got: %f", value_float);
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@@ -106,7 +106,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected NULL, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 0,
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"Verify number property, expected 0, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 0, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 0.0f,
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"Verify float property, expected 0, got: %f", value_float);
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@@ -128,7 +128,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected bar, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 0,
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"Verify number property, expected 0, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 0, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 0.0f,
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"Verify float property, expected 0, got: %f", value_float);
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@@ -150,7 +150,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected 1, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 1,
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"Verify number property, expected 1, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 1, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 1.0f,
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"Verify float property, expected 1, got: %f", value_float);
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@@ -172,7 +172,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected 1.750000, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 2,
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"Verify number property, expected 2, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 2, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 1.75f,
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"Verify float property, expected 1.75, got: %f", value_float);
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@@ -194,7 +194,7 @@ static int properties_testBasic(void *arg)
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"Verify string property, expected true, got: %s", value_string);
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value_number = SDL_GetNumberProperty(props, "foo", 0);
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SDLTest_AssertCheck(value_number == 1,
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"Verify number property, expected 1, got: %" SDL_PRIu64 "", value_number);
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"Verify number property, expected 1, got: %" SDL_PRIu64, value_number);
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value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
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SDLTest_AssertCheck(value_float == 1.0f,
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"Verify float property, expected 1, got: %f", value_float);
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@@ -336,7 +336,7 @@ static int video_getClosestDisplayModeCurrentResolution(void *arg)
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/* Make calls for each display */
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for (i = 0; displays[i]; ++i) {
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SDLTest_Log("Testing against display: %" SDL_PRIu32 "", displays[i]);
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SDLTest_Log("Testing against display: %" SDL_PRIu32, displays[i]);
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/* Get first display mode to get a sane resolution; this should always work */
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modes = SDL_GetFullscreenDisplayModes(displays[i], &num_modes);
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@@ -385,7 +385,7 @@ static int video_getClosestDisplayModeRandomResolution(void *arg)
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/* Make calls for each display */
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for (i = 0; displays[i]; ++i) {
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SDLTest_Log("Testing against display: %" SDL_PRIu32 "", displays[i]);
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SDLTest_Log("Testing against display: %" SDL_PRIu32, displays[i]);
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for (variation = 0; variation < 16; variation++) {
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@@ -1318,7 +1318,7 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
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if (display_mode == CONTROLLER_MODE_TESTING) {
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Uint64 steam_handle = SDL_GetGamepadSteamHandle(controller->gamepad);
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if (steam_handle) {
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SDL_snprintf(text, SDL_arraysize(text), "Steam: 0x%.16" SDL_PRIx64 "", steam_handle);
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SDL_snprintf(text, SDL_arraysize(text), "Steam: 0x%.16" SDL_PRIx64, steam_handle);
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y = (float)SCREEN_HEIGHT - 2 * (8.0f + FONT_LINE_HEIGHT);
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x = (float)SCREEN_WIDTH - 8.0f - (FONT_CHARACTER_SIZE * SDL_strlen(text));
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SDLTest_DrawString(renderer, x, y, text);
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