include: SDL_dynapi.h depends on platform defines
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committed by
Anonymous Maarten
parent
d94f2a9ee5
commit
f91a747549
@@ -22,7 +22,7 @@
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#ifndef SDL_build_config_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/**
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* \file SDL_build_config.h
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@@ -29,7 +29,7 @@
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*/
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/* General platform specific identifiers */
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/* C language features */
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#cmakedefine const @HAVE_CONST@
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@@ -23,7 +23,7 @@
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#define SDL_build_config_android_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/**
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* \file SDL_build_config_android.h
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@@ -22,7 +22,7 @@
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#ifndef SDL_build_config_emscripten_h
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#define SDL_build_config_emscripten_h
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/**
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* \file SDL_build_config_emscripten.h
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@@ -23,7 +23,7 @@
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#define SDL_build_config_ios_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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#define HAVE_GCC_ATOMICS 1
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@@ -23,7 +23,7 @@
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#define SDL_build_config_macos_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
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#include <AvailabilityMacros.h>
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@@ -23,7 +23,7 @@
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#define SDL_build_config_minimal_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/**
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* \file SDL_build_config_minimal.h
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@@ -23,7 +23,7 @@
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#define SDL_build_config_ngage_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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@@ -23,7 +23,7 @@
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#define SDL_build_config_windows_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
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* but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
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@@ -23,7 +23,7 @@
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#define SDL_build_config_wingdk_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/* Windows GDK does not need Windows SDK version checks because it requires
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* a recent version of the Windows 10 SDK. */
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@@ -23,7 +23,7 @@
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#define SDL_build_config_winrt_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
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by SDL to determine which version of the Windows SDK is being used.
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@@ -23,7 +23,7 @@
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#define SDL_build_config_wingdk_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/* Windows GDK does not need Windows SDK version checks because it requires
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* a recent version of the Windows 10 SDK. */
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