Renamed SDL life cycle functions
This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
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@@ -618,6 +618,8 @@
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#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue
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#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority
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#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy
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#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground
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#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground
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#define SDL_WinRTGetDeviceFamily SDL_GetWinRTDeviceFamily
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#define SDL_GetWinRTFSPathUTF8 SDL_GetWinRTFSPath
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#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback
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@@ -1237,6 +1239,8 @@
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#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue
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#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority
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#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy
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#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground
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#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground
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#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_renamed_SDL_GetWinRTDeviceFamily
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#define SDL_GetWinRTFSPathUTF8 SDL_GetWinRTFSPathUTF8_renamed_SDL_GetWinRTFSPath
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#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback
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