If we get a newline character, treat it as SDLK_RETURN
Fixes https://github.com/libsdl-org/SDL/issues/10679
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@@ -637,7 +637,12 @@ void SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch)
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{
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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SDL_Keyboard *keyboard = &SDL_keyboard;
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SDL_Keymod modstate = SDL_KMOD_NONE;
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SDL_Keymod modstate = SDL_KMOD_NONE;
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SDL_Scancode scancode = SDL_GetKeymapScancode(keyboard->keymap, ch, &modstate);
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SDL_Scancode scancode;
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if (ch == '\n') {
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ch = SDLK_RETURN;
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}
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scancode = SDL_GetKeymapScancode(keyboard->keymap, ch, &modstate);
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// Make sure we have this keycode in our keymap
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// Make sure we have this keycode in our keymap
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if (scancode == SDL_SCANCODE_UNKNOWN && ch < SDLK_SCANCODE_MASK) {
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if (scancode == SDL_SCANCODE_UNKNOWN && ch < SDLK_SCANCODE_MASK) {
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