Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)

* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
This commit is contained in:
Sylvain Becker
2022-11-29 18:40:09 +01:00
committed by GitHub
parent 6873082c34
commit fc4fc5295f
30 changed files with 95 additions and 109 deletions

View File

@@ -343,7 +343,7 @@ initializeTexture()
&Bmask, &Amask);
/* Create surface that will hold pixels passed into OpenGL */
bmp_surface_rgba8888 =
SDL_CreateRGBSurface(0, bmp_surface->w, bmp_surface->h, bpp, Rmask,
SDL_CreateRGBSurface(bmp_surface->w, bmp_surface->h, bpp, Rmask,
Gmask, Bmask, Amask);
/* Blit to this surface, effectively converting the format */
SDL_BlitSurface(bmp_surface, NULL, bmp_surface_rgba8888, NULL);