Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom * Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat * Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
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@@ -1485,7 +1485,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
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SDL_DestroyTexture(texture);
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return NULL;
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}
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temp = SDL_ConvertSurface(surface, dst_fmt, 0);
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temp = SDL_ConvertSurface(surface, dst_fmt);
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SDL_FreeFormat(dst_fmt);
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if (temp) {
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SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
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@@ -2131,7 +2131,7 @@ SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect,
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return ret;
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}
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texture->locked_surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, real_rect.w, real_rect.h, 0, pitch, texture->format);
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texture->locked_surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, real_rect.w, real_rect.h, pitch, texture->format);
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if (texture->locked_surface == NULL) {
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SDL_UnlockTexture(texture);
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return -1;
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