Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom * Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat * Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
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@@ -1766,7 +1766,7 @@ SDLTest_ScreenShot(SDL_Renderer *renderer)
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}
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SDL_RenderGetViewport(renderer, &viewport);
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surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24,
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surface = SDL_CreateRGBSurface(viewport.w, viewport.h, 24,
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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0x00FF0000, 0x0000FF00, 0x000000FF,
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#else
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@@ -3185,8 +3185,7 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c)
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/*
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* Redraw character into surface
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*/
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character = SDL_CreateRGBSurface(SDL_SWSURFACE,
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charWidth, charHeight, 32,
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character = SDL_CreateRGBSurface(charWidth, charHeight, 32,
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
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if (character == NULL) {
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return -1;
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