Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)

* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
This commit is contained in:
Sylvain Becker
2022-11-29 18:40:09 +01:00
committed by GitHub
parent 6873082c34
commit fc4fc5295f
30 changed files with 95 additions and 109 deletions

View File

@@ -1766,7 +1766,7 @@ SDLTest_ScreenShot(SDL_Renderer *renderer)
}
SDL_RenderGetViewport(renderer, &viewport);
surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24,
surface = SDL_CreateRGBSurface(viewport.w, viewport.h, 24,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
0x00FF0000, 0x0000FF00, 0x000000FF,
#else

View File

@@ -3185,8 +3185,7 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c)
/*
* Redraw character into surface
*/
character = SDL_CreateRGBSurface(SDL_SWSURFACE,
charWidth, charHeight, 32,
character = SDL_CreateRGBSurface(charWidth, charHeight, 32,
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
if (character == NULL) {
return -1;