rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols.
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@@ -135,9 +135,9 @@ static SDL_Texture *CreateTexture(SDL_Renderer *renderer, unsigned char *data, u
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{
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SDL_Texture *texture = NULL;
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SDL_Surface *surface;
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SDL_RWops *src = SDL_RWFromConstMem(data, len);
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SDL_IOStream *src = SDL_IOFromConstMem(data, len);
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if (src) {
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surface = SDL_LoadBMP_RW(src, SDL_TRUE);
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surface = SDL_LoadBMP_IO(src, SDL_TRUE);
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if (surface) {
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_DestroySurface(surface);
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