Sync SDL3 wiki -> header
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@@ -1028,8 +1028,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadEventsEnabled(void);
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*
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* \param gamepad a gamepad.
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* \param count a pointer filled in with the number of bindings returned.
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* \returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for
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* more information.
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* \returns a NULL terminated array of pointers to bindings or NULL on
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* failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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