examples: Use SDL_Log() instead of message boxes for errors.

Fixes #11094.
This commit is contained in:
Ryan C. Gordon
2024-10-06 19:16:42 -04:00
parent 9f170286ba
commit fca05fa754
20 changed files with 66 additions and 67 deletions

View File

@@ -35,12 +35,12 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
char *bmp_path = NULL;
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL);
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
if (!SDL_CreateWindowAndRenderer("examples/renderer/read-pixels", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
@@ -53,7 +53,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_asprintf(&bmp_path, "%ssample.bmp", SDL_GetBasePath()); /* allocate a string of the full file path */
surface = SDL_LoadBMP(bmp_path);
if (!surface) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load bitmap!", SDL_GetError(), NULL);
SDL_Log("Couldn't load bitmap: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
@@ -64,7 +64,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (!texture) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create static texture!", SDL_GetError(), NULL);
SDL_Log("Couldn't create static texture: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
@@ -126,7 +126,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
SDL_DestroyTexture(converted_texture);
converted_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, surface->w, surface->h);
if (!converted_texture) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't (re)create conversion texture!", SDL_GetError(), NULL);
SDL_Log("Couldn't (re)create conversion texture: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
converted_texture_width = surface->w;