SDL_syswm.h has been removed and replaced with window properties

This commit is contained in:
Sam Lantinga
2023-11-07 14:38:19 -08:00
parent aea6e6de6f
commit fd4a2cce9e
82 changed files with 277 additions and 1069 deletions

View File

@@ -63,7 +63,7 @@ Here is a rough list of what works, and what doesn't:
* using Direct3D 11.x APIs outside of SDL. Non-XAML / Direct3D-only apps can
choose to render content directly via Direct3D, using SDL to manage the
internal WinRT window, as well as input and audio. (Use
SDL_GetWindowWMInfo() to get the WinRT 'CoreWindow', and pass it into
the window properties to get the WinRT 'CoreWindow', and pass it into
IDXGIFactory2::CreateSwapChainForCoreWindow() as appropriate.)
* What partially works: