SDL_syswm.h has been removed and replaced with window properties
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@@ -63,7 +63,7 @@ Here is a rough list of what works, and what doesn't:
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* using Direct3D 11.x APIs outside of SDL. Non-XAML / Direct3D-only apps can
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choose to render content directly via Direct3D, using SDL to manage the
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internal WinRT window, as well as input and audio. (Use
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SDL_GetWindowWMInfo() to get the WinRT 'CoreWindow', and pass it into
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the window properties to get the WinRT 'CoreWindow', and pass it into
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IDXGIFactory2::CreateSwapChainForCoreWindow() as appropriate.)
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* What partially works:
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