Renamed event memory to temporary memory, since it's not just used for events
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@@ -11,7 +11,7 @@ SDL3_0.0.0 {
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SDL_AddTimer;
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SDL_AddTimerNS;
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SDL_AddVulkanRenderSemaphores;
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SDL_AllocateEventMemory;
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SDL_AllocateTemporaryMemory;
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SDL_AtomicAdd;
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SDL_AtomicCompareAndSwap;
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SDL_AtomicCompareAndSwapPointer;
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@@ -29,7 +29,7 @@ SDL3_0.0.0 {
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SDL_BlitSurfaceUncheckedScaled;
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SDL_BroadcastCondition;
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SDL_CaptureMouse;
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SDL_ClaimEventMemory;
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SDL_ClaimTemporaryMemory;
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SDL_CleanupTLS;
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SDL_ClearAudioStream;
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SDL_ClearClipboardData;
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@@ -125,7 +125,7 @@ SDL3_0.0.0 {
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushRenderer;
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SDL_FreeEventMemory;
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SDL_FreeTemporaryMemory;
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SDL_GDKSuspendComplete;
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SDL_GL_CreateContext;
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SDL_GL_DestroyContext;
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